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Temple goddess

Submitted by: falcon13efx
Date Submitted: 2005-03-27 04:14:32

Screenshot

Temple goddess

Description

I uploaded this, it is really amazing in real-time, the picture doesn't do it justice. The specular light ripples all off the model and it looks great since it has alot of verts in it.

All this power was lying in Cipher waiting to be unlocked.

This one is using the new texture combiner I added to the engine. It allows you to use the texture combiner state. With it, you could do dot3 lighting (bump mapping, that is how it is done in Cipher). YOu can also get some other cool effects with it.

Everything in this pic is GPU bound. First pass does per-pixel bump mapping, all on the GPU (it targets DOT3). Second pass, is TNL lighting and blending enabled with a texture combiner and alot of specular light.

This is running on a P2 450 with Geforce 3. Runs on ATI Radeon 8500 and GeForce FX 5900 too. It should run on any OpenGL comptatible hardware with ARB vertex programs, or if it is not there it uses the default Cipher shader code. I did not modify it very much except here and there where needed for new features.





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User Contributed Comments

Mattxl 30th March, 2005 21:14
Beautiful!

Matt


Jarrod1937 3rd May, 2005 18:07
very good, i'm new to cipher and shaders in general but looking at this pic makes me want to really learn as much as i can to create something like above.


dakz0rz 4th May, 2005 11:15
Well, shaders basically are used to determine the appearance of an object. You can do alot with them, i.e. with 2d images you can have an alpha channel on them, put a sine wave on them to give a glow appearance, rotate, stretch etc... with 3d models, you can do stuff like put a bump-map on the object, have a cube map on them to give a it a reflective appearance, put a sine wave on it to make it move really creepy, put a toon shader on it making it look all 'toony'.

there are alot of things you can do with shaders.
shaders are really cool




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