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PhaseONE to Cipher

Submitted by: toxinid
Date Submitted: 2005-02-11 09:52:24

Screenshot

PhaseONE to Cipher

Description

Hi all,

Here you can see our latest tool in development. Along with game's prototyping we're developing PhaseONE, in-house level design tool featuring brushes, patches and models. We provided a lot of info about PhaseONE and I can provide a lot more individualy if you're interested.

So, what happens? In version 0.31 we decided to stop development of PhaseONE and its support for Cipher. We're moving on and we decided provide this editor and its sources to community of Cipher or non-Cipher developers. These sources will not be for free, but licence will not have any limitations of use, modyfying or whatever else. Price wasn't fixed yet because, we don't know how many people would like to have it. Or we're looking for a man who coulde handle exclusive licence and can continue in development.

If you're intereseted, please write me to: isin[at]isotoxin[dot]com

Sources aren't for C/C++ newbies. Further development of editor require more skilled programmer(s).

thanks,

[Recent Contributions] [Recent Screenshots]

User Contributed Comments

rikh 16th February, 2005 11:09
cool


toxinid 16th February, 2005 11:59
additional materials:

higher res pictures
http://www.isotoxin.com/phaseone/misc/game_shots.rar
http://www.isotoxin.com/phaseone/misc/phaseone_shots.rar

video
http://www.isotoxin.com/phaseone/misc/popt01.wmv

early preview of PhaseONE output
http://www.isotoxin.com/phaseone/misc/prototyp1.rar

preview includes ODE collisions, no BSP is used, you can notice we're using one game library instead of UI, GAME or CGAME, networking has been removed for now

controls:
arrows, space for jump, holding shift for running... or you can bind any key yourself as you want

btw. thanks rik
Edited 16th February, 2005 17:11


Daedalus 16th February, 2005 14:34
thats nice toxinid. i was waiting this for a long time ;)


dakz0rz 17th February, 2005 03:28
What current tools does Cipher use for level designing?


darksybesis 17th February, 2005 04:01
hum phaseone if we can use it but there is no other tool for level deisgn


Daedalus 17th February, 2005 05:30
darksybesi: you got one thing false here

cipher come with allthe tool needed to create level within max. even i i don't like this method i gotta admit all ou need is there
plus there's the entity designer wich help a lot.
dont remember who create it but you cand donwload it in the dev area.

add to this some script by develloper and you have all the tool


niel_dagondon 17th February, 2005 07:25
Aside from not having to shell out some money for 3D Max... what are the advantages of Phase One to Cipher Provided Max Scripts?

Two things I noticed from screen shots are
- the Collissions, Physics of the boxes. If we use that feature, is there a corresponding script for in game code?
- shader browser (hopefully meaning you can see shader effects real time in level editor.

What models formats can be imported?
What does it mean that you removed client-server support? DOes it have anything to do with what game can be supported using the editor?

Im definitely interested


dakz0rz 17th February, 2005 07:31
So at the moment, there are no alternatives to 3DS Max? I don't have that sort of money, period. :D


toxinid 17th February, 2005 12:03
@ niel_dagondon

- Cipher native models. *.MDL, all of them
- This realtime is focused on single player mode. So we removed client-server support because we don't need it. It's custom made adjustment of engine, nothing more.

@ darksybesis
As Daedalus said, Cipher comes with all the tools you'll need. But if you'll need more tools in one, with more features you have to create your own additional tools - PhaseONE is additional level designing tool, which handling all aspects of designing of levels, from creating raw level architecture without using a 3DS MAX. Now you can create some "SIMPLE" game within PhaseONE totally without any 3D modelling software.


JTilo 17th February, 2005 12:40
@toxinid, how are you creating the .mdl files? Are you using .ase -> Ciphertool or are you compiling directly from PhaseONE? Lookin' good!


toxinid 17th February, 2005 18:23
@ JTilo

Yes, .MDL files are compiled directly from PhaseONE. PhaseONE uses Cipher renderer and its tight to Cipher data structure.

@ OTHERS

...ask more...if interested....


p.s. Here we decided provide a working demoversion of PhaseONE with player for designed levels. Next week or week later.
Edited 17th February, 2005 18:26


CR 19th February, 2005 09:01
When is a full release available
Thanks


niel_dagondon 21st February, 2005 06:08
Sorry i havent used radiant before

My editor requirements include:

1) define the directory where to search for assets we can put in
2) import, cipher seg and land files
3) import and position interactive models (mdls)
4) create nodes for custom structures (such as way points for path finding, or a spawn point for npcs, or triggers for scripts or change levels)
5) create and position lights
6) import and position particles
7) Most importantly: assign my custom Variables (even in notepad form) to imported entities: needed to designate for example: if an object is breakable. or what parent path a platform follows. Or what cutscene will
play if you click a certain npc in a level or which script will play for the same.
8) Export the created level into a single level file (level1.lvl)

Are all these supported? How much work needs to be done for these?

Thanks in advance


toxinid 21st February, 2005 11:40
@niel_dagondon

1. yes
2. and 3. PhaseONE handles .POS files which can export to .SEG and .MDL (if needed), also you could have sources and tweak this part as you want
4. yes (through entity file)
5. yes (through entity file)
6. yes (through entity file)
7. this could handle entities and some custom features,also you could have sources and tweak this part as you want
8. look at '2.'

This is final.
There's no additional work planned. Availability of sources tells everything.


niel_dagondon 21st February, 2005 12:27
Ok... I'm convinced :)


Few more questions:

1) Where can i get it?
2) How much are you charging for this?
3) Is there a trial period?
4) How do I read the exported file?
5) What if I don't have ODE integrated and i still want to use bsp?
The ODE does not seem to be working well in the demo as the ball frequently passes through crates and parts of the platform


I'm assuming i could still use exported file for a client server game right.


toxinid 21st February, 2005 13:09
Price depends on count of interested.
Exported files are Cipher compatible. Integration with ODE isn't included in release, integration with CIpher collision system (BSP) could be done by yourself.


niel_dagondon 22nd February, 2005 06:10
So where and when can I try it out?
We're entering tool dev in a few weeks, so i kinda need to finalize what tools we will use. Thanks


toxinid 27th February, 2005 16:57
Need few more time...

we found that Cipher'BSP would be convenient for use with OPCODE and ODE instead of trimesh (or as like a trimesh), i'll let you know. But first of all we have to check it out, if result will be possitive PhaseONE will be able saving BSP files.
Edited 27th February, 2005 16:59


niel_dagondon 21st March, 2005 08:55
Hi,

You guys finished yet?
Not to pressure, but we need editor ASAP :-)


toxinid 21st March, 2005 18:09
@niel_dagondon: Better not to waiting for us to finish it. There's lot of stuff around to be finished first. Time is fighting against us.

Here's very weak community and we're not able cover all the aspects we want.
Edited 21st March, 2005 18:11


niel_dagondon 22nd March, 2005 05:18
Hmmmm, if you'd let us, we could help with dev
email me niel@aninoentertainment.com


toxinid 22nd March, 2005 17:51
@niel_dagondon
...e-mail bouncing your area :)


niel_dagondon 29th March, 2005 07:36
hmmm... that's odd.
try

niel@aninoentertainment.com
niel@aninomobile.com
niel@dagondon.com
niel_dagondon@yahoo.com

one of those ought to work...
i decided i'll give most of the editor work to our interns, hehe - that's an extra 2 programmers to help you with the editor :)


toxinid 29th March, 2005 08:19
sent...

...and let me know, if you got some.
Edited 29th March, 2005 10:49


dakz0rz 28th April, 2005 07:22
So, any update on the current PhaseOne situation toxinid?


toxinid 28th April, 2005 08:24
I hoped someone would help us, but... nobody. We cut the development and moving on with other stuff, new technology, new engine, new editor... no cipher.


dakz0rz 28th April, 2005 09:44
oh.. sorry to hear that. i was looking forward to a level editor for cipher.
best luck with your new technology


Mattxl 28th April, 2005 13:02
Could I have the source to see if I could continue development?

mattxl20@msn.com

Matt


ogracian 28th April, 2005 17:56
By the way, and just for cusiosity, what is your new engine istead of cipher?


dakz0rz 26th July, 2005 08:08
They went to the C4 engine


mmelo 27th July, 2005 09:55
I had never heard of C4... but I downloaded the demo. I found the shadows to be quite impressive, but the rest somewhat uninspired.
I found it to be quite slow too on the outdoors section. In my 2400+ w/ 9600 pro it really stutters, something HL2 does not do.
Also it doesn't degrade very well... in the radeon 9200 it needs to switch off all lights and reflections. And it is still slow...


Jarrod1937 27th July, 2005 17:11
well maybe c4 is good for what thier project requires, other than that i'd stick to cipher.




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