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Submitted by: Rhuarc
Date Submitted: 2005-01-21 01:50:03
textures/watershade2
{
normalmod regenerate
vertexmod uvwave 0.250 0.500 sin 0.000 0.005 100.000 2.000
{
tex cubemap textures/sky
texsrc reflectionmap
rgbsrc constant 1.000 1.000 1.000
alphasrc constant 0.850
blendfunc blend
}
{
tex map textures/caustic
blendfunc add
texmod scroll -0.080 -0.030
rgbsrc wave sin 0.350 0.100 0.000 0.210
}
{
tex map textures/caustic
blendfunc gl_src_alpha gl_dst_alpha
texmod scroll 0.150 -0.150
texmod scale 0.500 0.500
rgbsrc dot3 1.000 0.000
}
}
This is a modified version of rikh's water shader, just tweaked little things and added a 3rd pass that plays two water textures atop eachother.
The textures are all defaults included with cipher...
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